The question it comes with gaming is, How many is too many?

With the revolving door that is the gaming industry, continual releases from household franchises are at a point of confirming when not if there will be another one, from multiplayer driven games to single player games we have chosen a mix of household titles that have released what we feel is too many games in such a short amount of time and we question do multiplayer games need to be yearly when we take into consideration other games are years old and still hugely impactful on the gaming industry.

Assassin`s Creed

What used to be a hugely anticipated release was Assassin’s Creed, From Ancient Italy and Ancient Egypt to Pirates and Samurais what was once a cult classic has seemed to have lost its identity on character building and story progression.

As the years have gone on from the original character Ezio Auditore da Firenze, it has never felt like Ubisoft have pushed a character

Call of Duty

Whilst Call of duty have a interesting scenario where it was alternating developers as the years have gone on i think it is safe to say that the major improvements don`t seem all that major anymore.

Even whilst listening to the community noise and the professional gamers for example Call of Duties omni-movement was a bit hit allowing for more free flowing movement and faster gameplay it always felt like they over compensated by making the maps a bit smaller and more close quarters, allowing for between 1-3 sniper spots but SMG`s and fast shooting assault rifles to stand high above the rest.

Before the free flowing movement era we had map identities, you could tell the difference when playing a map if it was designed for run and gun or position holding gameplay purely by looking at the loading screen which showed the map, whilst that offered identity and constant flow around key points of the game it made gameplay almost repetitive it kept the game to its base fundamentals and identity.

Over the years we have swing and swayed between maps with clear identity or maps that just seemed like they became less organized with the focus being split between objective based or free flowing gameplay, it almost feels like the map design process is split between pushing the pro scene style of play with objectives or retaining the common player whilst fighting the devote warzone players for retention.

To me it feels like the focus is on to many things at once and that the yearly releases aren`t enough time to bring major upgrades where its needed.